Goblins 1
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Goblins 1

The game you're describing is "Gobliiins," the first in a series of point-and-click puzzle games that were developed and released by Coktel Vision in the early 1990s. Pierre Gilhodes, the artist and character designer, along with Muriel Tramis, a game designer known for her work on adventure titles, were indeed the creative forces behind this unique and whimsical game.

Here's an overview of the key aspects of "Gobliiins" based on your description:

  • Art Style and Humor: "Gobliiins" is known for its distinctive and vibrant art style, filled with French humor and charm. The graphics were considered quite impressive at the time of its release and added a lot to the game's appeal.

  • Gameplay: It combines elements of adventure games, puzzles, and some arcade-like action. Players must use the unique abilities of three different goblin characters to solve puzzles and progress through the game's levels.

  • Characters: The trio of goblins each have their own special abilities:

    • Bobo (or Asgard in Europe): The strong character who can move heavy objects and interact with the environment in a physical way.
    • Hooter (or Ignatius in Europe): The magician who can cast spells to affect the surroundings or other objects.
    • Dwayne (or Oops in Europe): The technician who can pick up and use items but can only carry one at a time due to his small size.
  • Levels: The game features 22 levels, each presented as a single screen filled with interactive objects and characters. The objective is to manipulate the environment correctly to proceed to the next stage.

  • Logic and Problem-Solving: The game emphasizes a trial-and-error approach to solving its puzzles, often requiring players to understand the specific behaviors and characteristics of the game's characters and the fantasy world they inhabit.

  • Health System: Reminiscent of arcade games, "Gobliiins" includes a health bar that depletes with each mistake or misstep, adding a layer of challenge and caution to puzzle-solving.

  • Save System: The game uses a password system to save progress, which was common for games at the time. Players receive a code upon completing a level that allows them to return to that stage with their current health intact.

  • User Interface: The game features a minimal interface, with a decorative panel at the bottom of the screen that includes the skull icon for accessing game options like saving and exiting.

"Gobliiins" stands out for its experimental blend of genres and has a quirky, offbeat character that is fondly remembered by fans of early '90s PC gaming. It spawned several sequels, each retaining the core puzzle-solving mechanics while introducing new characters and challenges.

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  1. avatar

    kittytoe

    - 02-03-2021 14:29:07
    Wow Goblins 1! That's incredible game, i will play it later...